Lyra Niforo-Felzan
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Halfling Eminitor & Rogue
A Halfling grover from the island of Andira who makes up in enthusiasm what she lacks in height and who is determined to make a name for herself as an outstanding representative of her homeland.
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At 2’9”, Lyra is shorter than some human children and most Halfling adults. Her ear-length black hair and eyes and wispy frame might lead some to see her as waifish, but her fluid movements suggest something more catlike. She has an easy smile and a demeanor to match, seeming to draw attention to herself like a moth to a flame. Lyra wears a light brown linen shirt and leggings over a beautifully crafted mithril shirt. At her waist, she wears a sash of white linen emblazoned with a blue-edged flower at the ends. On one hip she carriers a rapier, and a series of daggers on the other. Around her neck, Lyra wears a gold chain with a medallion shaped like the flower seen on her sash. She carries a simple satchel that holds several books on various topics as well as the other gear she needs for her travels.
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Lyra arrived on the
island
of
Mivilious
feeling prepared to face whatever training the Oracle would bring, having spent the previous year studying at Andira’s Academy. Almost immediately, however, she realized that her homeland experiences did nothing to prepare her for the dangers that existed outside of the peaceful beauty of the groves. The things she had learned from books and drills would be of little use in the wilds of Mivilious. The other Blessed noted Lyra’s bravery in the face of danger, though, in hindsight, she’d admit that it was her inexperience and luck that carried her through the early days.
As they fought their way through the tests laid out by the Oracle, Lyra feared that she had single-handedly thwarted the will of The Old Gods themselves by rescuing the Blessed Quinn Maust. His arrival to the plateau of the Oracle was not foreseen by the Oracle and brought their numbers to seven rather than the predicted six. This forced Lyra to consider her own place in the will of the Old Gods. Having proved herself to the Oracle that she was a capable student, Lyra turned her focus away from studying the cultural differences of her companions to learning to use her Mark and budding Umbra talent to benefit the group. Her illusions served as distractions against foes and provided a means to stealthily move in for ambushes. She came to accept, and even relish, this role in the group.
The arrival of slavers on Mivilious and discovery of their treachery brought about great change in Lyra. When the Oracles were killed, Lyra felt a great rage bubble up inside her to avenge her mentors’ deaths and to continue their legacy and the work of the previous generations of Blessed to restore the connection to the Old Gods. A darker, more focused and purposeful Lyra emerged from the island and out into the world, intent on bringing to fruition the will of the Old Gods. This shift in personality became even more pronounced with the death of Vargas.
Now away from the isolation of Mivilious, the development of Lyra’s abilities over the previous year was apparent. She used her sweet, approachable demeanor (or the direct and gruff manner of her slaver alter-ego, Scuttle) allowed to group to infiltrate nearly every island the docked at. Her illusions and the use of her Mark in battle caused the development of stories of the deeds of “Lyrica the Mighty” to begin circulating in areas through which they passed. Lyra smiles with satisfaction whenever word of the activities of her group makes its way back to their ship.
As they sail toward Arkruz, Lyra is shifting yet again. She knows that she must become the embodiment of all things Andiran to maintain the respect of her homeland. At the same time, however, she knows that she has an even greater duty that transcends social propriety. Somehow, she must find a balance between the two as she leads through group through the
land
of
The Dragon Arkruz
.
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To be added at the conclusion of the campaign.
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